Valley
Usage: | config valley:[switch] |
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Example: | config valley:10 |
Switch: | 0 Disable Valley capture 1 Capture level 1 valleys 2 Capture level 2 valleys 3 Capture level 3 valleys 4 Capture level 4 valleys 5 Capture level 5 valleys 6 Capture level 6 valleys 7 Capture level 7 valleys 8 Capture level 8 valleys 9 Capture level 9 valleys 10 Capture level 10 valleys |
Valley Production Bonus
The following is a table listing the benefits given for each valley type and level.Grassland Food | Swamp Food | Lake Food | Hill Iron | Desert Stone | Forest Lumber | |
---|---|---|---|---|---|---|
lvl 1 | 3% | 5% | 8% | 5% | 5% | 5% |
lvl 2 | 4% | 7% | 11% | 7% | 7% | 7% |
lvl 3 | 5% | 9% | 14% | 9% | 9% | 9% |
lvl 4 | 6% | 11% | 17% | 11% | 11% | 11% |
lvl 5 | 7% | 13% | 21% | 13% | 13% | 13% |
lvl 6 | 8% | 15% | 24% | 15% | 15% | 15% |
lvl 7 | 9% | 17% | 27% | 17% | 17% | 17% |
lvl 8 | 10% | 19% | 30% | 19% | 19% | 19% |
lvl 9 | 11% | 21% | 33% | 21% | 21% | 21% |
lvl 10 | 12% | 23% | 36% | 23% | 23% | 23% |
Valleytroops
Usage: | valleytroops level troops_to_send |
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Example: | valleytroops 1 s:5000 valleytroops 2 s:5000 valleytroops 3 s:5000 valleytroops 4 s:10000 valleytroops 5 s:10000 valleytroops 6 s:50000 valleytroops 7 s:50000 valleytroops 8 s:100000 valleytroops 9 a:12800,sw:1,p:1,s:1,w:40000 valleytroops 10 a:19990,sw:1,p:1,s:1,w:60000 |
The default troops used to capture valleys, capture flats to build npcs, and medal farm is as follows:
Warriors | Scout | Pikemen | Swordsmen | Archers | |
---|---|---|---|---|---|
lvl 1 | 0 | 0 | 0 | 0 | 50 |
lvl 2 | 0 | 0 | 0 | 0 | 100 |
lvl 3 | 0 | 0 | 0 | 0 | 200 |
lvl 4 | 1200 | 1 | 1 | 1 | 400 |
lvl 5 | 2400 | 1 | 1 | 1 | 800 |
lvl 6 | 4800 | 1 | 1 | 1 | 1600 |
lvl 7 | 9600 | 1 | 1 | 1 | 3200 |
lvl 8 | 19200 | 1 | 1 | 1 | 6400 |
lvl 9 | 38400 | 1 | 1 | 1 | 12800 |
lvl 10 | 60000 | 1 | 1 | 1 | 19990 |
Valleylimit
Usage: | valleylimit min_troops |
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Example: | valleylimit w:100k,a:50k |
Hunting
Usage: | config hunting:[switch] |
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Example: | config hunting:5 |
Switch: | 0 Do not hunt for medals 1 Hunt for medals in level 1 to 3 valleys 2 Hunt for medals in level 4 to 6 valleys 3 Hunt for medals in level 7 & 8 valleys 4 Hunt for medals in level 9 & 10 valleys 5 Hunt for medals in level 10 valleys only |
Huntingpos
Usage: | huntingpos coords |
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Example: | huntingpos 111,222 |
Huntingtype
Usage: | huntingtype valley_type |
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Example: | huntingtype desert |
Valley Types: | forest hill desert lake swamp grasslands |
ValleyFarming
Usage: | config valleyfarming:[level] valleyfarming forest_miles desert_miles hill_miles swamp_miles grassland_miles lake_miles |
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Example: | config valleyfarming:10 valleyfarming 5 0 5 0 0 0 |
If you enable config valleyfarming, but do not specify the types of valleys to farm, the bot will farm valleys of the same resource type as the city, eg: the bot will farm forests if your city is mostly lumber.
SafeValleyFarm
Usage: | config safevalleyfarming:minutes |
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Example: | config safevalleyfarming:60 |
The following rules are applied for safe farming:
- with a valley that has only archers on it, 1 scout and as many cavs as there are archers on the valley are sent.
- with a valley that has no cavs and no archers, only archers are sent with a quantity based on the valley level.
- with a valley that has cavs and no archers but up to 2 layers, archers with a quantity based on the valley level, accompanied with 1 balista, 10 pike and 10 swordsmen are sent.
1: 50 - 2: 100 - 3: 200 - 4: 500 - 5: 1000 - 6: 2000 - 7: 4000 - 8: 8000 - 9: 15000 - 10: 25000
Valleys get farmed at most once per hour, so it is possible that not all found valleys will be farmed due to closer valleys being ready to hit again.
Saving goals with the same list of valley levels will not disrupt valley farming operations. If however you change the valley levels, the list of valleys to farm is reset and scouting will have to be performed again. To stop farming simply comment or remove the safevalleyfarm goal. On every reconnection, the list of valleys 10 miles around your main is evaluated to see if a valley level has changed. If this is the case, safe farming is returned to a clear state and scouting restarts with a fresh list of valleys.
Limitations:
- Safe valley farming cannot be used at the same time as config valley, valleyfarming or hunting and will not perform any operations.
- There is currently no way to select what type of valleys you want to farm, only the levels.
- There is currently no way to specify what troops to use to attack a valley.
- Make sure you hold all your valleys before activating safe valley farming. You do not want to capture valleys with safe valley farming.
- There is still a small chance that an attack on a valley sent before maintenance hits the wrong level of valley after maintenance yielding losses. There is code to try and recall if the valley levels, but it can run only if the hit would occur while Y.A.E.B. is connected.
SafeValleyFarmPolicy
Usage: | safevalleyfarmingpolicy [/repeat:num] [/types:a[,b,c...] [/levels:a[,b,c...]] /if:troopstring /then:troopstring |
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Example: | safevalleyfarmingpolicy /if:a:0,c:0 /then:a:10k,c:10k |
In the above example it will send 10k archers and 10k cav if there are no archers or cav. | |
Example: | safevalleyfarmingpolicy /if:a:1,c:0 /then:a:20k,c:20k |
In the above example if the wave has archers but no cav it'll send 20k archers and 20k cav. |
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