Create
Usage: | create buildingtype |
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Example: | create cottage create forge create barrack |
The create command will perform several checks before it creates a building, it will first check to see if another construction is underway and automatically sleep until that construction is done, it also checks for resources, and if none are present, will sleep until they are.
Click here to see building types.
Demo
Usage: | demo buildingtype levelX |
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Example: | demo cottage demo forge level10 demo saw highestlevel |
Another way of doing this is using the highest/lowestlevel building argument, and making sure that you repeat command only repeats enough times to accommodate 5 level 10 cottages.
Click here to see building types.
Click here to see building policies.
Upgrade
Usage: | upgrade buildingtype levelX |
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Example: | upgrade cottage upgrade barrack level8 upgrade farm lowestlevel |
Building Types
Buildings: | academy - a barrack - b beacon tower - be cottage - c embassy - e feasting hall - fh forge - fo farm - f sawmill - s quarry - q iron mine - i inn - inn market - m rally spot - r relief station - rs stable - st town hall - t wall - w warehouse - wh workshop - ws |
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Building Policies
Reference material for the Construction CommandsBuilding Policies are for defining arguments of level, in such, these are the building policies that can be used for the label levelX listed in the syntax usage of each construction command. (Currently, there are no options for the create command, it defaults to the first available “lot” to create a building):
levelX whereas you input a desired level between 1 and 10 (IE level1; level5) with no space
Used with upgrade command
Used with demo command
lowestlevel whereas you input the desired “up to that” level in place of X (optional). This policy selects buildings that are the lowest levels to perform the argued command (IE upgrade cottage !lowestlevel) (must have space)
Used with upgrade command
Used with demo command
highestlevel whereas you input the desired “up to that” level in place of X (optional).
This policy selects buildings that are the highest levels to perform the
argued command (IE demo cottage !highestlevel) (must have space)
Used with upgrade command
Used with demo command
X Optional augment for policy arguments, it allows to specify a level to be
equal to or greater than/less than the desired level to be upgraded or
demolished.
level level10 will demo to level 9, it will upgrade to level 10 using a mich script
Level specification now has abbreviations, you can now use hi for highestlevel, lo for lowest level and le for level.
Using highestlevel or level10 arguments will utilize a mich script when used with the upgrade command.
The only way to demolish a level 10 building is to use highestlevel or level10
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